AI Insights · Timothy · July 2022
Top 5 Sengoku Games in the US: Q2 2022 Performance Overview
Explore the performance trends of the top 5 Sengoku games on a unified platform in the US during Q2 2022, with insights on weekly revenue, downloads, and active users.
The second quarter of 2022 showcased interesting performance trends for the top 5 Sengoku games on a unified platform in the United States. Here’s a closer look at how these games fared in terms of weekly revenue, downloads, and active users.
新信長之野望-光榮特庫摩正版授權 from HKBBGL saw notable fluctuations in weekly revenue. The game peaked at approximately $94.5K in the second week of May but experienced a substantial decline towards the end of the quarter, dropping to about $7.7K by the last week of June.
成り上がり 華と武の戦国 by Yoozoo (Singapore) Pte. Ltd had a relatively stable revenue trend. Starting at $195 in late March, the game saw a gradual increase, peaking at $635 in late May, and then stabilizing around $417 by the end of June.
Ninja Village from Kairosoft exhibited a consistent performance in both revenue and downloads. Weekly revenue remained fairly steady, ranging from $47 to $100 throughout the quarter. Downloads also showed a stable trend, with a slight peak in mid-June at 89 downloads.
Sengoku Fubu by BEKKO GAMES displayed a varied performance. Weekly revenue peaked at around $13.9K in early May but saw a notable dip to about $1.7K by mid-June. Downloads showed a similar trend, peaking at 909 in early May and gradually decreasing to 421 by the end of June. The game maintained a steady number of weekly active users, ranging from 1.6K to 2.2K.
霸王之野望 from RASTAR GAMES HK experienced low revenue figures throughout the quarter. The highest revenue was recorded at $1.6K in mid-April, but it significantly dropped to $150 by the end of June.
These insights, sourced from Sensor Tower, provide a comprehensive look at the performance of the top Sengoku games in the US for Q2 2022. For more detailed analytics and trends, visit Sensor Tower.